Call of War- Forum

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News

  • We’re currently experiencing a technical issue with payments via the Google Play Store.

    Our team is actively investigating the issue and working on a resolution. In the meantime, you can still make purchases through the official webshop:
    Additional info:
    • Only Google Play Store payments are affected.
    • Desktop and iOS platforms are fully operational.
    For more details and updates, please check our FAQ here.We apologize for the inconvenience and sincerely appreciate your understanding and patience as we work to resolve this.


  • This week in Call of War - an overview

    We’ve been very busy at headquarters with creating exciting new things - this summer is getting hot, and we are upping the pace! Here's a quick briefing on what's rolling out across the front this week:

    • LIVE NOW: Clash of Nations rebalanced - 4x speed and more.
    • Thursday: F-LA/2H-OIN4 EUROPE - prepare for high intensity warfare!
    • Saturday: Supply Lines - keep your inventory stocked for all future campaigns.


    Want the full intel on our operations? Headquarters is now broadcasting the full Release Notes at playsupremacy.com – don’t miss the latest announcements from Twin Harbour Studios!





  • CLASSIFIED NO LONGER

    A Forgotten Operation Resurfaces

    For decades, it was buried in the archives. A fragment of a campaign that never officially existed. No maps. No communiqués. Just a codename and scattered whispers from the field:

    F-LA/2H-OIN4 R.E.P-OE/U

    Thanks to the tireless efforts of our in-house historians, the records have been pieced back together. What they describe is astonishing - a high-speed strategic gamble designed to turn the tide of war in just days. Fast deployments. Shifting frontlines. No time to regroup.

    Now, for the first time ever, this campaign is being reconstructed and made playable. The battlefield is fast. The pressure is real. And only the bold will keep up.

    The map unlocks soon. Prepare for high intensity warfare on June 26th.


  • This week, we went full maintenance mode - tightening bolts, oiling gears, and finally taking out a few bugs that have been camping behind enemy lines for far too long.

    One particularly stubborn bug finally got its marching orders. Previously, promoting a unit and then issuing a delayed move command could unintentionally cancel the upgrade - without refunding the hard-earned resources spent. We’ve fixed this issue, so your promoted units will now keep their shiny new levels, no matter when you tell them to move.

    Further, a bug where searching for a player positioned last on a ranking page would redirect to the wrong page has been fixed.
    • Searches now display the correct page containing the target player.
    And finally, we’ve fixed the Trade Offer UI on Mobile. In the Diplomacy menu, the trade offer text previously overlapped in multiple languages on mobile devices.
    • The issue has been corrected for Czech, French, Italian, Dutch, Polish, Portuguese, and Russian.
      • Android: Overlap at the top resolved
      • iOS: Message text is now properly aligned with trade icons
    For a closer look at all the changes please check out the detailed Release Notes and share your feedback with us right here on the Forums and on our Discord Server.

    Your Supremacy: Call of War Team