Call of War- Forum

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  • Dear Generals,

    every map and every player requires a different strategy. But how are you supposed to know which approach to take? For this reason we will give every country that can be picked by a player an additional airport and an Interceptor as a starting unit, which are placed in an urban province in the middle of the respective country. This change will only affect newly created games and only non-historical maps. Reason for this change is the limited amount of action players can do in the first 24 hours of a game round. You will now have more possibilities to interact with the game and gather information. Planning and strategizing becomes more easy and interesting.

    Additionally, we fixed the patrolling behavior of airplanes. As stated in our last update, planes will not declare war to the other country if you redirect the plane within their first 15 minutes of patrolling and before the plane does damage. This allows you to still scout with your airplanes and redirect them to safety.

    Here is the full list of changes:
    • Every country that can be selected by a player will now have an airport and Interceptor available. This will only affect newly created, non-historical maps .
    • Planes will no longer trigger war at the beginning of their patrolling timer. Damage will be applied after 15 minutes of patrolling, which will then trigger war with the other country.
    • Translations in the statistics tab were not correct. This has been fixed.
    • In some cases provinces disappeared from the province list when the player had too many provinces and opened the construction/production panel.
    • Players that get banned for 24h in the chat will have all their prior messages removed.

    For mobile:
    • We introduced a confirmation button for some Gold actions.
    • The game list can now load more games by scrolling down and you will be able to search for games.
    • The research now shows the current day and lists the day requirements.
    • The button to switch between games and home screen is now visible at all times.
    • The behavior of the country chooser has been improved.
    • It is easier now to click through the different resources in the storage overview.
    • Additionally the resource bar shows negative production in a different color.
    • Also we are currently working on the first refinement of giving army commands, so stay tuned.

    We hope you like those changes, please give us feedback in the forum.
    Your Call of War Team
  • Dear Generals,

    an exciting week lies behind us. The mobile version of Call of War is live and we still welcome everyone to try it out. With your reports and feedback we will keep improving Call of War. This week we already have some of those fixes and improvements ready for you.

    Here is a list with all bug fixes and improvements:

    • The espionage screen was blank for some players, this issue is fixed.
    • The search field would stop searching after a few letters, this has been fixed.
    • The region filter for the 100 player map is working again.
    • The game list didn’t update, when moving games to the archive, this has been fixed.
    • A pop-up appeared when trying to enter a password protected alliance match without being asked for a password, this has also been fixed.
    • The High Command feature ‘advanced filter’ in the province administration is working properly again.
    • The delay was broken and made units arrive at different times, this has been fixed.
    Additionally you will now be able to send even more specific bug reports by choosing between several ‘Request Types’, which will make it easier for us to identify problems and bugs.

    For mobile:

    • The progress bar in the province list was misplaced, this has been fixed.
    • Fixed broken chat scrolling behavior.
    • Research connections were misplaced and also research icons have been improved.
    Please also keep checking your inbox, since we keep sending out invites to our Secret Mobile Test Taskforce on Discord.

    Good luck and have fun,
    Your Call of War Team
  • Dear Generals,

    the time has finally come to introduce all our troops to the art of mobile warfare. From today on, the fully revamped mobile client for Call of War will be available to all players. During the open beta you will be able to switch between the mobile and desktop version by using the button added to the loading screen. Simply direct your mobile browser to and try it out now.

    To celebrate the release and help you get accustomed to the new interface we have prepared a quick info sheet showing the most notable improvements to the client. Make sure to check it out here and ready yourselves for the upcoming battles! Please report any errors (especially visual and language-related issues) by filing an in-game bug report or posting to the forum. We are eager to hear your thoughts!

    Your Call of War Team
  • Some of you were already able to enjoy the new reworked shop. Today we are releasing this update for everyone. To celebrate this fabulous release we will send out 100% offers to everyone, who logs in until Saturday the 1st of July, 1:00pm CEST. The offer will be active for one hour after login.

    As with the old shop, you will be able to buy different Gold packages using a wide range of different payment methods. High Command (premium account) and surveys that let you earn Gold are still available, too. What changes is the design. While making it more modern and refreshing we still sticked to our Call of War theme and are very happy with the final result. You will have a great overlook over all possible offers and a more intuitive shopping experience. As a nice side effect you are making it possible for us to keep the game running and improve Call of War further. Thank you very much!

    If you have any ideas or feedback let us know in the forums.

    Your Call of War Team.
  • Did you ever want to relive history and be within touching distance of real World War II vehicles - and as a bonus meet the makers of Call of War in person? This will be possible in early September: Bytro will be an official partner of the Belgian TANKS IN TOWN event, a unique exhibition of WWII armored vehicles taking place in Mons, Belgium.

    What is TANKS IN TOWN?

    To commemorate the liberation of the city of Mons in 1944 by the 83rd Reconnaissance Battalion of the 3rd U.S. Armored Division "Spearhead", TANKS IN TOWN organizes each year a tremendous concentration of armored vehicles in the historic city of Mons.

    This year, the event will take place from September 1-3. Over the course of the weekend dozens of vehicles from WWII and Post War will peacefully invade the historic city and be presented to the public, including a Panzer 68 and a FV432. Also ‘post war’ legendary vehicles will be present like the famous Leopard tank.

    Check out the Event on Facebook.

    What will you be able to witness at the event?

    Besides all the attendees and generals you will also be able to encounter Sherman Dozers, Tank Destroyers, Reconnaissance Vehicles, M20, M10 and Armored Infantry on Half-track of all type. This year, for the first time, TANKS IN TOWN is lucky to have a German Tracked Vehicle Stug III F8 from the War historical Museum attending.

    Other spectacles include patriotic ceremonies of 2nd of September, tank rides, an international military flea market, a historical parade on Sunday and the reenactment of a battle in Mesvin. Call of War developer Bytro Labs will feature as official sponsor on one of the tanks and will be ready to answer visitors’ questions about the game and its historical inspirations.

    If you want to know more about the history and origin of this event, and what ‘Fish’n Chips’ has to do with it, feel free to check out their homepage.

    We are looking forward to the event. Let us know in the forum if we will be able to spot some of you there.

    Your Call of War Team