New
Balancing changes to alleviate Oil shortages, new tutorial map test and important bug fixes.
We’ve been closely monitoring the impact of the recent Resources Reforged update. From the feedback you all provided it has become clear that there is a shortage of Oil in the early stages of the game. This is why we’ve shifted costs on some units and buildings over to consume the more abundantly available Metal instead. This evens out resource consumption across all stages of the game, leading to a smoother gameplay experience.
Also we are testing improvements to our tutorial maps. Some of our Clash of Nations tutorial maps for new players will now start at war with a neighbouring NPC country, have a rebalanced starting unit setup and a few quality of life improvements. Check out the detailed Release Notes below if you wish to know more about this. Please note that this change is still in testing, and as such only available to a selected number of new players.
Further we fixed an immersion breaking bug on the 1939 - Blitzkrieg and Road to war scenario maps. The flags for many of the countries were mixed up. Now the correct flags are displayed next to the country nametags. Patrolling air units no longer apply the wrong province morale damage, instead applying the correct 50% damage per damage tick. And finally, we fixed an annoying bug on the World at War map, where a province in Mexico paid out ten times the intended Manpower per hour.
For a closer look at all the changes please check out the detailed Release Notes and share your feedback with us right here on the Forums and on our Discord Server.
Your Call of War Team