Call of War- Forum

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News



  • New maximum storage capacity for War Bonds, fix of the embarkment/disembarkment bug and more!

    We’re introducing a new maximum storage capacity for War Bonds! We have heard your feedback about strategies that involve stockpiling War Bonds, so we are shaking things up to keep the action flowing. With this change, players who log in daily and spend their War Bonds smartly will have an edge, rewarding active participation on the map. And it also makes gameplay more predictable - no more late game surprises about how many War Bonds your opponent might be sitting on!
    Please note that this change also makes an already existing storage cap on Manpower visible. This cap was already in place before today’s update, and as such won’t impact gameplay.

    Further we have fixed a critical bug surrounding embarkment and disembarkment of units. The bug allowed crafty Generals to skip the intended timer for the action. Now everything works as intended, making naval landing forces as vulnerable as they should be during the critical phases of an invasion.

    For a closer look at all the changes please check out the detailed Release Notes and share your feedback with us right here on the Forums and on our Discord Server.

    Your Call of War Team


  • Happy Holidays!

    As the snow blankets the battlefield and festive lights shine over your territories, we’re taking a moment to wish you peace, joy, and plenty of victories both in Call of War and in life. Regardless of where in the world you are, or how you choose to celebrate, we hope this season brings you holiday cheer and warm memories.

    To make this holiday extra festive, you can join the Call of Christmas event maps to celebrate in merry style. Take over Antarctica in this only available once-a-year classic, and get rewarded handsomely with bountiful prizes. And of course, it wouldn’t be Christmas without a gift - so check in the Operations window for your own little package from Santa himself.

    As we look back on the year, we want to extend a heartfelt thank you to every single one of you: the grizzled veterans and daring newcomers, the chat celebrities and newspaper poets, the master tacticians and fearless warriors - and of course to all those behind the scenes who brought the game to life. It is your alliances, battles and stories that make Call of War come alive. We are grateful, and humbled, to have such a vibrant community.

    We once again want to wish you warm, wonderful holidays and hope you spend a good time with your loved ones. Our eyes are already set on the next year, and we can’t wait for what adventures it will bring.

    Your Call of War Team


  • Balancing changes to alleviate Oil shortages, new tutorial map test and important bug fixes.

    We’ve been closely monitoring the impact of the recent Resources Reforged update. From the feedback you all provided it has become clear that there is a shortage of Oil in the early stages of the game. This is why we’ve shifted costs on some units and buildings over to consume the more abundantly available Metal instead. This evens out resource consumption across all stages of the game, leading to a smoother gameplay experience.

    Also we are testing improvements to our tutorial maps. Some of our Clash of Nations tutorial maps for new players will now start at war with a neighbouring NPC country, have a rebalanced starting unit setup and a few quality of life improvements. Check out the detailed Release Notes below if you wish to know more about this. Please note that this change is still in testing, and as such only available to a selected number of new players.

    Further we fixed an immersion breaking bug on the 1939 - Blitzkrieg and Road to war scenario maps. The flags for many of the countries were mixed up. Now the correct flags are displayed next to the country nametags. Patrolling air units no longer apply the wrong province morale damage, instead applying the correct 50% damage per damage tick. And finally, we fixed an annoying bug on the World at War map, where a province in Mexico paid out ten times the intended Manpower per hour.

    For a closer look at all the changes please check out the detailed Release Notes and share your feedback with us right here on the Forums and on our Discord Server.

    Your Call of War Team


  • Resources Reforged is live now: Goods and Rare Materials are no longer available on newly created maps - Massive overhaul for the World map, adding Rivers around the globe to enhance gameplay.

    Goods and Rare Materials have been removed from the game! This change applies to all newly created game rounds. Please read our update news from last week for more information on this change.

    The Resource rework also comes with a balancing update to Industry buildings. We’ve slightly increased the initial build costs, but here’s the big payoff: Industry buildings now get a boost in production efficiency at higher levels. This means investing in urban production is a higher-stakes choice - but one that comes with even greater rewards!

    Further, we’re thrilled to announce that rivers have arrived on the World map! Following the updates to the European and North American scenarios, rivers now also flow through the World Scenario. They are transforming the battlefield with dangerous choke points and new, surprising routes for naval attacks. Dive in and explore the revamped World at War map, or get ready to experience these changes in the next Free For All event.

    For a closer look at all the changes please check out the detailed Release Notes and share your feedback with us right here on the Forums and on our Discord Server. Your Call of War Team


  • After careful consideration and four weeks of extensive testing with the community, we’re moving forward with an update to streamline the resource system in Call of War. As part of this, two resources - Goods and Rare Materials - will be removed from the game with the next update.

    We understand this change is significant, especially for veteran players who value the depth of a complex resource economy. Our goal is to enrich the gameplay experience for all players. By simplifying resources, the game becomes more approachable for new players, while ensuring every choice remains impactful and rewarding for experienced players.

    Meaningful choices and strategic depth

    All provinces that produced the removed resources have been rebalanced to produce one of the remaining resources. We reworked resource production with balance in mind, making sure that the overall material output remains the same. So while the overall number of resources will change, the availability of resources to build up your nation remains the same.

    This update is not just about simplifying gameplay - it’s about evolving it to create more meaningful decisions. This is why we redistributed the production costs of units. Where previously some tech trees had a bias towards specific resources, now there is greater variety. This makes unit build choices more impactful, creating a new layer of strategic depth to be explored. Especially in team play, resource allocation within coalitions will now take on a whole new level of importance.

    Adjustments based on community feedback

    Thanks to feedback from our dedicated Frontline Pioneers, we've made several important adjustments to ensure the rebalance feels authentic and remains anchored in the historic setting of the game.
      • Production costs were fine-tuned
      • Iterated on Building costs, creating more varied gameplay options
      • Refined the rural production on some maps to avoid balancing issues with the various doctrines
      • Rebalanced the efficiency of Urban Industry to open up exciting new opportunities for players to fuel their war machines, adding more depth to gameplay
      • There was an unintended creep in Manpower costs when building units. Now the overall MP costs are on the same level as before.
    Your input was instrumental in shaping this update, and we hope these changes create a dynamic and competitive experience for all.

    Booster Cards

    All existing Goods and Rare Material Booster Cards in your inventory will be converted to Money Booster Cards of an equivalent value. This way you can make your own choice on which resources you want to invest in via the Stock Market. This conversion will take place in the upcoming weeks. We will follow up with more information once we start the conversion process.

    Your Call of War Team