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Quote from MontanaBB: “Quote from injinji: “Due to the fact that the tech tree has tech that is as late as the 1960s (with one, the nuke carrier, being as late as the 2540s), that shouldn't be a problem. ” Let's not make the anachronism problem any worse than it already is. Besides, for what exactly would you use a helicopter unit? Helicopters weren't used extensively for combat until the middle of the Vietnam War (c. 1965), and initially they were used mostly to move troops. That would make the…
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Quote from MontanaBB: “Quote from injinji: “Actually the US, UK, and Germany used helicopters, but mostly for transport and medical purposes. ” The first truly mass-produced helicopter was the Bell H-13 Sioux, which first entered military service in 1947, of which ~2,500 were produced. After the Sioux, bigger, faster and more powerful helicopters were produced in the early 1950s. Given the limited utility of 1940s helicopters, I'm not really sure what an in-game helicopter unit would add. ” Due …
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Taxes
PostSetting the tax to 0 would help raise the morale of recently captured provinces faster.
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Taxes
PostYes, but the amount of tax should be able to be set per province.
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Name Change
PostI've done something similar, when I was North Ural and took South Ural, I declared on the newspaper that my new name was Ural.
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Quote from MontanaBB: “Quote from dirge: “The result is whoever creates the bigger stack wins. ” Nope. Not correct, by a long shot. And after Day 41+, I can make very large stacks of 25 to 35 units disappear in a blink of an eye with only one unit of my own. After nuclear rockets become available, creating large stacks of units is called "dumb." ” If the stack is big enough, it can be called "dumb" any day. Note the accurate picture for lvl.6 infantry. forum.callofwar.com/index.php?attachment/61…