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Search results 1-20 of 24.
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Quote from BMfox: “This agressive expansion is the foundation to build up my economy quickly what i would never be able to do without. ” Reduction in conquered provinces was introduced for cut too fast growing economy and for more thoughtful taking new provinces extending gameplay making them more competitive. Armored like infantry need food for maintenance. Taking provinces is mainly for growth of people with penalty of food with balancing by reduction production in conquered provinces. You ans…
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As in theme too long time to taking control by AI of inactive players in normal speed about 10 days, causes easy takeover the land because the inactive players units do nothing by 10 days !
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As in theme too long time to taking control by AI of inactive players in normal speed about 10 days, causes easy takeover the land because the inactive players units do nothing by 10 days !
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Absolutely not ! Too easy requirements ! * 1 * max healing speed with other boost buildings: 10 points probably: max current speed * 200% * 24h * 7.500 Goods, 10.000 Iron, 5.000 Rare Materials, 40.000 Money * 2 * max healing speed with other boost buildings: 15 points * 24h * 10.00 Goods, 10.000 Iron, 7.500 Rare Materials, 40.000 Money * 3 * max healing speed with other boost buildings: 20 points * 24h * 10.00 Goods, 10.000 Iron, 10.000 Rare Materials, 40.000 Money It should be elite building. R…
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Marsianish...
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Explanation like for kids: Login to game, and You see varied games with varied time of break like : Break at: 12 am 11.23 pm 2 am 2 pm 4 am here see You some problem with choosing ? Like You see the Earth is round
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Besides there is talking about some period of time of break after few days not the same break at the same time in a day. Night is very good time to attack etc.
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Quote from WiseOdin: “Quote from NukeRaider33: “Time zones. When you are active, somebody could be sleeping or at school/work. To allow fairness for everyone, breaks and pauses cannot be implemented. ” Exactly. ” Not Exactly ! Completely missed argument. Games with break could show when break occurs, before choosing by player.
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But what is the problem to try, run such possibility to choose game with obligatory pause in playing or with not ?
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Quote from jamidan333: “Don't like the idea of breaks, etc. Part of the game. Some players are more active and can spend more time on the game.... ” Then You don't must choose the game with Break. Like I said, Players could choose game with obligatory break or not, at the beginning. Quote from jamidan333: “...The penalty being that you would have to move your units away from any enemy areas or something. So if you had units at 50% and the moving them to a repair/hospital and back again would be …
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Yes, of course ! Hospitals could be elite buildings as factory in taken province or factory outside towns.