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same with me, tried IE and FF, also relogin. TypeError: Ungültiges aufrufendes Objekt. at hup.ui.utils.ConfirmDialog.prototype.confirm (de.callofwar.com/ww2-dev/js/ma…s?bust=1479825543:48656:7) at Anonymous function (de.callofwar.com/ww2-dev/js/ma…s?bust=1479825543:48621:7) at clickCoolDown (de.callofwar.com/ww2-dev/js/ex…js?bust=1479825543:875:17) at r.event.dispatch (de.callofwar.com/ww2-dev/js/ex…js?bust=1479825543:3:9866) at q.handle (de.callofwar.com/ww2-dev/js/ex…js?bust=1479825543:3:7876)
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in my german translation on my above post i added that the number of rockets should be limited. i also mentioned that the reaction of NPC-states to ownership of nukes should be about 1%- for every nuke OWNED, and a serious risk of trade embargo for every single nuke used, for states that are already in embargo i suggested a chance of immediate declaration of war.
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Asia Map I have done
Postcarriers can be sunk, islands cannot
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Asia Map I have done
Postindeed, the islands are important. at least as airbases.
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when rockets really follow units that are moving that makes them really overpowered. i suggest that rockets are limited to targeting cities, not units, to remedy this. the problem with rockets in the real world was that they were unreliable. a V1 was cheap but unreliable. they should need some time to build(and block the production slot of one place in that time) but be cheap in cost. but they should have a low % of hit chance. i suggest: 50% complete miss 40% only the morale of target is lowere…