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Quote from Zarathustra: “We currently do not plan to add a province view as you know it from Supremacy or Thirty Kingdoms. While its certainly nice for new players, most experienced players will more or less ignore it. We rather want to invest our efforts in areas which have real importance for all players. ” 1000 Likes for this!!!!!
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All I know is that something has to be done. I am still active in the first CoW game I ever played, just so that I can see what all the tech does and how well it functions. I have conquered 263 provinces and everything except the Soviet Union, Turkey, Half of Great Britain and the US. I have a modest army size of 268 and produce lots of resources. All of them except oil. The other players and the AIs have built Naval Bases in every coast. While you do get a modest resource boost with a naval bas…
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I have been playing CoW for a few weeks and have seen incredible progress. I would imagine that being able to change flags and names is on the punch list, but functionality takes precedence. Any reference to the National Socialist Party is verboten by German law, images and all. A lack of respect for this law is just sad as it could potentially shut down the servers. Then no S1914, CoW or 30K.
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Based on my observations in the three games I have running, the number displayed is the downward adjusted figure. I have looked at production values for the core nation and then observed mine and mine are reduced. It is only after building the infrastructure and industrial complex that I get decent values for conquered territory.
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Your Army Compositions
EODHowland - - Off Topic
PostWhen I am mopping up an AI, I like to use them just like S1914 to soften up the opposing army to reduce my casualties. They don't work all that well with a blitzkrieg attack as they fire too slow to match the speed of the tanks. They are definitely not a primary unit but an occasional support unit that is good for defense.
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A "Test Game"
PostI agree with this and would love to be involved. In my first game I am still active doing this very thing but it is different without other active players. Count me in for this.
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What he meant is that if your read the description of Destroyers in Call of War, they have a specifically designed mission to protect the other Capital Ships from Submarines. You cannot use Destroyers in Call of War to attack coastal cities. There are several threads that discuss this ad nauseum, Try searching for something instead of opening a new thread and you might see all of the excellent discussion on this topic.
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I am currently playing 3 CoW games. In my first, I am holding on just to see how all of the parts and pieces work. I just reached day 40 and I have 350+ victory points and no active opponents. The Maximum number is the most manpower that you can have. I have 240 provinces and a fairly robust military. I produce 17,855 per day and use 5,555 with my standing army. I have a maximum manpower of 161,335. Since I am not creating more units, my available manpower is 161,335. I do not continue to increa…
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About you.
EODHowland - - Off Topic
PostName: Will Howland Age: 35 Occupation: US Army Soldier, Louisiana I have a degree in General Studies with a focus in History, I enjoy woodworking, restoring old cars and furniture and weapons of all kinds. I am currently exploring the world of leather armoring. I enjoy reading, especially Roman History and of course strategic video games
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I did a few experiments in my games. I had an Air Force stack of 10 Int., 5 Tac Bomb and 2 Strat Bomb. State based efficiency was 50% for Int. and 100% for both types of bombers. I split the planes into a Bomber force and retained the 100% efficiency, and created two Int. squadrons, 4 and 6 planes each. 4 Int. jumped to 100% SBE and the 6 Int. jumped to 66%. I split the six in two and both the smaller squadrons jumped to 100% SBE. I then looked at my ground forces. I like balanced combined arms …