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Please Delete
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AI Building Que
PostWhy does the AI build factories in provinces with ZERO resources? I understand building in provinces that produce a good such as oil/iron/food/rare goods, but provinces with no resources seem like a waste of resources seems rather counterproductive.
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I understand that in-game infantry moves 25 km/h, which in WWII would have equaled to 25 km/day. And those light tanks in-game move 55 km/h, which in WWII would have equaled to 55 km/day. But that means the average BB should move about 300 km/h in game, to reflect the fact that they could move 300 km/day in real life. Now, to prevent abuses, they could anchor ships to naval bases, the way they anchor airplanes to airfields, and give them a certain range. This way, we wouldn't see troop transport…
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Why do BBs move slower than Light Armor? In a race across Russia a light tank will beat a Battleship with a few days to spare. Ships did not move at 1/2 speed of tanks. Certainly not BBs. If a tank moved at a strolling speed, it's crew still had to sleep and rest after 8 to 12 hours. A Battleship or any ship moved 24/7. So while the Bismarck which moved at 55 km/h might be rivaled by a Light tank from the late 1940s, which is doubtful, since tanks did not move that quickly even on roads. A BB of…
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I wish they would record more than just the number of troops lost. Maybe number of resources those troops cost, would be a better estimation of how a war is progressing in the newspapers. I hate people thinking that my 30,000 lost men, is the same as the 30,000 men lost by my opponent. I mean, a player loses 2 infantry regiments, he's lost 3,000 men, and his opponent lost 5 light tank regiments, he's also lost 3,000 men. But obviously those losses are not equal, are they? A player loses 1 artill…