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This is not technically against the rules if each of them are trying to win the round and are not there just to feed another account to win by giving them all their resources or provinces. I myself have been in a round,coalition size 4 and 4 players from our alliance joined. Got there and 2 alliance members and from family alliances were already in the round. Also sometimes players may be recruited that from that round,adding to their numbers. These things happen and not always done on purpose.
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Quote from NoobNoobTrain: “Well, none of you commented on the exploit... ” Depends on what your calling a exploit and what is game mechcanic's. To get your units to merge as defenders, don't arrive as the enemy counter is about to attack and do as freezy said. Quote from freezy: “When an enemy attacks your city from one direction, the combat starts when he is some km out of the city into that direction. When your reinforcement comes from the other direction, it is likely that it can "jump" into …
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Land units can not see, so can not attack subs, So the attack has to start while the land units are in transports. If transports are fighting a sub, you have to assume that the sub is on/near the suface so can be seen. If the troops manage to disembark, then they will still know where the sub is and the fight will continue.
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Quote from iMaximo: “Quote from MadMike69: “When a player loses all provinces, their units are removed from the map and their game is over. ” The way it should be is as long as player has resources for sustainment of units they continue to exist. You could have gobs of troops anywhere perhaps even on right-of-way. It would be possible sometimes to retake a province. Did all Frenchmen and Poles throw in the towel once their country was overrun in WW2? They went to England then returned to fight. …