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Quote from dev_null: “Quote from Carking the 6th: “Image won’t work. ” Thanks for the heads up. Fixed. ” This just happened to me. After spies revealed the enemy, I setup the route so my militia stack would take the province and pass the incoming anti tank with artillery behind me to pound them. When I logged back in, the enemy had waltzed right passed my militia stack to my arties.
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Quote from Suna232: “Quote from SLimbad: “So, I'm now in a new game and there's something definately up with this. I'm commintern with an allied enemy who had a 7 stack of mixed attack and tactical aircraft refueling. My 8 lvl2 fighters were patroling above the enemy airfield. When I checked their stats, it said 0.5 for def but when my 15 minute counter went to 0, there was zero damage!!!! WTAF. ” Refueling aircrafts are seen as unarmoured class not aircraft that is why it is best to attack refu…
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So, I'm now in a new game and there's something definately up with this. I'm commintern with an allied enemy who had a 7 stack of mixed attack and tactical aircraft refueling. My 8 lvl2 fighters were patroling above the enemy airfield. When I checked their stats, it said 0.5 for def but when my 15 minute counter went to 0, there was zero damage!!!! WTAF.
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Removing and reducing stealth for militia pretty much makes them useless, they light up for players that couldn't be bothered to level up their scout units beyond lvl2. They're not really stealth any more, commandos and militia are visible everywhere!!! One of the satifying roles was setting up ambushes in forests and cities.
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Quote from Ryan04px2025: “You don't go into enemy territory without fighting ” Quote from VorlonFCW: “I expect that is due to the changes in the AI, making it easier to gain Right of Way with AI. I think this will get adjusted before the next edition of this map. ” He played without fighting and little resistance from AI, so yeah, he went into enemy territories without fighting. I watched and indeed, he has ROW with all the players around him, he just had to walk into the two control points. I f…
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Now he's game admin, whatever that means! It's not much of a challenge if all you need to do is spawn in the right place, select all your troops, set a path to the two nearest points to control when there's no resistance!! It's like fire and forget. Luck of the draw? Couldn't there be some more interaction from AI when players are inactive?