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  • Kentucky may be more popular outside of the US because of the whisky

  • Is this a mistake?

    z00mz00m - - Questions and Answers

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    Recent militia nerf and commando boost to discourage the former and encourage more of the latter.

  • K/D Flexing

    z00mz00m - - General Discussions

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    Remember the KD is not a goal, it's just an indicator. How are you fighting AI, to lose units? What can you do to stop losing units? That's what you should think about

  • K/D Flexing

    z00mz00m - - General Discussions

    Post

    KD for the sake of flexing is like competing on who can get the most miles on a charge. It's silly, but people will compete at anything. But KD is not useless. A player with a high KD against AI knows how to fight efficiently. They know how the game works, they know how to use their units, and they have patience. A player who loses tons of units against the AI is either ignorant or careless or both, not qualities you look for in a partner. Yes, player KD can be pushed up by playing easy maps aga…

  • Yes, the paras will take damage from any unit that dishes out AA damage. If the total AA defense is greater than the total HP of the paratrooper army, they die. Note that 1 AA may not be enough. Just like with bombers. More and stronger bombers require more and better AA to stop.

  • It was a bug. They fixed it. The end.

  • This is only true on day 1, and becomes less true with every passing day. Starting units are free. And they all start at the same level. Axis gets a nice boost there because it's all free, you're not paying the retail price. After that, you pay more for every unit, and you spend more time to build it. Compared to Allies, you also spend more time and resources on research. It's hard to win with Axis in a long game. You get out-researched, out-produced, and your doctrine bonuses are for close comb…

  • industry strats

    z00mz00m - - General Discussions

    Post

    The expected duration of the game, and my relative need of one resource over another, are the deciding factors for me. Sometimes a city doesn't get any industry. Sometimes it goes up to 5. There is no simple, cookie cutter answer.

  • Build a bunch of heavy armor and mechanized infantry. Fly under the radar?

  • This started with the emergency fix to the bug that caused 10x defensive damage on direct air attack. The fix also broke direct attack by air units. Which is still less bad than the original bug. Maybe.

  • You're Not Alone - PSA

    z00mz00m - - Off Topic

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    Agree with the post. Would have agreed more if the post was dated one day earlier or one day later.

  • this needs to GO!

    z00mz00m - - General Discussions

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    Oh, snap!

  • That sounds amazing. The other useful feature of border lines is that you can target them with nukes. If an enemy stack is within the kill radius of the nuke, bam bam!

  • Quote from Ignatio Oddball: “Sounds more like you don't know how to use militia.They were nerfed for a reason, you know ” Your comment was unintentionally funny.

  • UK HWW

    z00mz00m - - Questions and Answers

    Post

    Cruisers are most useful in the open sea, away from friendly air cover. At home, your air force should be advanced enough to keep the Luftwaffe in check. If not, you have bigger problems. Make sure you focus on the big picture. Your navy exists to serve your larger strategic goals. This game is all about choices, and making the best use of limited resources and research time.

  • Artillery was OP going back to CoW 1. In those days, there was no rocket arty, so the gun arty was the undisputed queen of damage. The unit was nerfed in CoW 2 with the introduction of rocket arty and a drop to gun arty stats. It was still popular, so much so that Bytro nerfed it at least 3 more times, either by increasing costs or decreasing damage output. It's still an extremely popular unit, because free damage is free damage. It's important to understand the history, because the current situ…

  • UK HWW

    z00mz00m - - Questions and Answers

    Post

    Tibet, militia, artillery, naval bombers, all signs point to a good player

  • Quote from freezy: “Quote from Lord Crayfish: “Excellent . Does this include Rhodes' problem (if it exists)? ” Was only talking about the bug of rockets being shot down. I am not aware of a bug with aircraft taking too much damage or dealing too much damage, concrete evidence would have to be presented first. ” Defensive AA damage seems to be multiplied by ~10x when the attacking bombers use direct attack. Patrol damage is not affected. Details on the Alliance World Cup channel: discord.com/chan…

  • Another way to phrase Python's post: Please consider updating the guide to reflect recent militia/commando/stealth balancing changes. Thank you