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  • Yes, the paras will take damage from any unit that dishes out AA damage. If the total AA defense is greater than the total HP of the paratrooper army, they die. Note that 1 AA may not be enough. Just like with bombers. More and stronger bombers require more and better AA to stop.

  • It was a bug. They fixed it. The end.

  • This is only true on day 1, and becomes less true with every passing day. Starting units are free. And they all start at the same level. Axis gets a nice boost there because it's all free, you're not paying the retail price. After that, you pay more for every unit, and you spend more time to build it. Compared to Allies, you also spend more time and resources on research. It's hard to win with Axis in a long game. You get out-researched, out-produced, and your doctrine bonuses are for close comb…

  • industry strats

    z00mz00m - - General Discussions

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    The expected duration of the game, and my relative need of one resource over another, are the deciding factors for me. Sometimes a city doesn't get any industry. Sometimes it goes up to 5. There is no simple, cookie cutter answer.

  • Build a bunch of heavy armor and mechanized infantry. Fly under the radar?

  • This started with the emergency fix to the bug that caused 10x defensive damage on direct air attack. The fix also broke direct attack by air units. Which is still less bad than the original bug. Maybe.

  • You're Not Alone - PSA

    z00mz00m - - Off Topic

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    Agree with the post. Would have agreed more if the post was dated one day earlier or one day later.

  • this needs to GO!

    z00mz00m - - General Discussions

    Post

    Oh, snap!

  • That sounds amazing. The other useful feature of border lines is that you can target them with nukes. If an enemy stack is within the kill radius of the nuke, bam bam!

  • Quote from Ignatio Oddball: “Sounds more like you don't know how to use militia.They were nerfed for a reason, you know ” Your comment was unintentionally funny.

  • UK HWW

    z00mz00m - - Questions and Answers

    Post

    Cruisers are most useful in the open sea, away from friendly air cover. At home, your air force should be advanced enough to keep the Luftwaffe in check. If not, you have bigger problems. Make sure you focus on the big picture. Your navy exists to serve your larger strategic goals. This game is all about choices, and making the best use of limited resources and research time.

  • Artillery was OP going back to CoW 1. In those days, there was no rocket arty, so the gun arty was the undisputed queen of damage. The unit was nerfed in CoW 2 with the introduction of rocket arty and a drop to gun arty stats. It was still popular, so much so that Bytro nerfed it at least 3 more times, either by increasing costs or decreasing damage output. It's still an extremely popular unit, because free damage is free damage. It's important to understand the history, because the current situ…

  • UK HWW

    z00mz00m - - Questions and Answers

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    Tibet, militia, artillery, naval bombers, all signs point to a good player

  • Quote from freezy: “Quote from Lord Crayfish: “Excellent . Does this include Rhodes' problem (if it exists)? ” Was only talking about the bug of rockets being shot down. I am not aware of a bug with aircraft taking too much damage or dealing too much damage, concrete evidence would have to be presented first. ” Defensive AA damage seems to be multiplied by ~10x when the attacking bombers use direct attack. Patrol damage is not affected. Details on the Alliance World Cup channel: discord.com/chan…

  • Another way to phrase Python's post: Please consider updating the guide to reflect recent militia/commando/stealth balancing changes. Thank you

  • Game number: 8593166 Attacker is a cruiser. 2 defenders in range, a stack of infantry on the shore and a single AA in the city center. The infantry is closer to the cruiser. I set the bombardment target to the AA unit. After the cruiser fires, the target changes to the infantry stack. I have to reset the target every 30 minutes to ensure the cruiser fires at the desired target. This feels like a new bug, less than 2 weeks old. Targets did not change in the past, unless the bombardment unit moved…

  • Quote from Ignatio Oddball: “Militia was just nerfed. Otherwise I'd say that is your short term counter. But if this is a game older than 2 days, you could still do it. ” This is thee worst answer possible. What if Venezuela is using upgraded infantry, which mop the floor with militia? What if they are using rocket arty, which beats all unarmored units? You have to understand what you're facing and adapt your response.

  • This is the historical map, correct? On this map, the middle of South America is useless jungle. The screen shot doesn't say anything. The question you should ask is: What is the enemy using, and what can I do to counter his army? It's all about the army. Killing his units at little or no cost to your own units. That's what wins maps. The background color of remote provinces means nothing.

  • I don't know. That map is always an S show. Toxic noob takes Germany, launches a reckless attack in all directions, gets bored and leaves. Until there's a min level requirement to take one of the major powers, the map will remain unplayable.