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Is there still space?
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Weather
PostYoooo, this is my first post on this forum. Getting nostalgic here.
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So lately, I have seen lots of suggestions of hospitals and special units like engineers. So instead of adding individual units like them, I say we introduce a brand new research tree not on units but passive bonuses. For example, if I research field hospitals, then all my units will heal faster or if I research engineers, attacking units won’t be impaired by fortifications as much. I have lots of ideas of passive effects. All of these passive effects can also be upgraded too.
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Again, some countries might have navies, some may not. If a landlocked country needs a navy, then the player would need to seize a coastal city. Landlocked countries won’t start with a navy and no ports. They might start with research for navies but that would only favor them as they don’t need to research it.
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A 100 or 22 player map but everything is random. The player cannot choose his own country. There are random buildings in his cities, he has random research, his troops are also random. Coalition turned off but not anonymous. Obviously, there should be a limit for the amount of troops and upgrades a player gets so it doesn’t get too unfair.
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Hello everyone, I have been playing this game for so long now and back in the day, we were able to trade units. I believe they removed it because it was unrealistic but trading units and equipment is very real. For the past centuries, nations have been building weapons and ships for each other for money and trade. I understand that trading soldiers are somewhat unrealistic but countries during ww2 often sent volunteers to fight for an ally and be under the ally’s control as well. Thank you so mu…
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I’m down for a roleplay.