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Search results 1-12 of 12.
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In the Japanese version of Call of War, all the buffs and debuffs affecting units based on terrain have been removed for "all units," making it difficult to understand the impact of terrain on units. We hope for a swift improvement, but it seems that when this was mentioned in March, it was ignored. So, I'm writing it here again. Is it really so difficult to fix this issue?
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In the Japanese PC version of Call of War, there is a shortage of modifiers related to unit terrain buffs and debuffs, making it difficult to understand the effects that terrain has on units. I hope for a prompt improvement.
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Quote from jubjub bird: “It looks like your translation is missing the positive or negative signs that go with those numbers. Here's what it looks like on the English version, where you can see that speed gets a buff in plains and a debuff in other terrains. Strength is always a buff. Since you don't have the signs, I am pretty sure that this is the breakdown: - motorized units get a speed buff in plains, so any speed percentage in plains is a buff - motorized units get a speed debuff in other t…
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It may not be coming across clearly, but I want to know the meaning of the part circled in red in the image. I am translating from Japanese.
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You can check the buffs and debuffs that units receive depending on the terrain from the unit details, but does the 25% or 50% speed refer to the percentage of debuff or buff that the unit receives on that terrain? Also, is it the same for the unit's strength? I hope this sentence will be correctly conveyed to everyone since it is being translated.
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It would be good to have a map showing the entire world progressing at twice the speed.That map is too big to play at normal speed.
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The map that is permanently installed in the cow is too slow! Many people get bored in the middle of a match and abandon the game. Those who remain end up playing endless boring games against the AI, which is decreasing the population playing cow. (at least it is on my country's server) So I propose to have a permanent map that progresses at more than double speed. With maps that progress at double speed or faster, people will not get bored and more people will stay to the end, which will double…
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Quote from laaaaaaaaga: “If im correct it's not allowed, since it falls under "pushing" which is bannable. But from my experience with report systems firstly it takes 3-4 days to get an answer from any GO at all, which is usually enough for the good teaming players to ruin the map, and secondly it depends on which server you are playing, and which GO is checking the ticket, since there is no strict definition for pushing, so each GO decides for themselves in the individual cases. ” It's not very…
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Quote from vietcong2005: “Quote from RadeonRTX: “I saw someone working with the same alliance members even though it is a no-coalitons map, is this allowed? Also, if the map is not a no-coalition map, is it possible to work with members of the same alliance even if they belong to different coalitions? ” Its a dick move. But its allowed. Cope. ” Why doesn't the Bytro ban it? I do not understand.