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  • troop healing

    Improin - - Suggestions / Criticism

    Post

    just add a unit called "mechanic" that repairs tanks for a fee(tanks can't move) and another called "medic" that heals infantry and done, the hospital and factory system is crazily hard to achieve, go for the simplest solution

  • I want to suggest smt, what if we made this option only available when you lost certain core provinces, let me rephrase, each player has x core provinces at the start, but if you lose them what if you could change secondary provinces to main, this way "runaway" players would have it easier to survive in faraway lands when you build a new core province, it would become your primary province but when you re-capture your mainland it will appear as a secondary province with no defense bonuses, etc..…

  • light units are doomed

    Improin - - Suggestions / Criticism

    Post

    with the introduction of the flamethrower and the amphibious tanks, infantries became even more powerless against heavy and light armored units, because even though there were already mild heavy units like the cars that were specialized against infantry, they were made for defensive porpuses and the mechanized infantry had the issue of being very expensive, right now the anti-tank may be the best option against this two units but I think that for game valance reasons, a new type of light unit sh…

  • slowdown

    Improin - - Suggestions / Criticism

    Post

    Quote from Carking the 6th: “Quote from Commander Schleicher: “Use the delay command to synchronize the arrival of multiple armies. ” THIS KAWAIIIII SUGOOOIIII ” but what if I dont want to make my units stop moving? what if my sole objective is to advance while manteining a formation?, the delay command works, sure, but only if you know the objetive, to mantein a formation it doesnt work

  • slowdown

    Improin - - Suggestions / Criticism

    Post

    I think I already pointed out the reason thought why use a support unit in a fight?, isnt it better if it doesnt take damage at all, and the front units take care of the front-coming enemies?

  • slowdown

    Improin - - Suggestions / Criticism

    Post

    our minds differ then, you see, I have had many instances when I have ussen heavy thanks as a way to stop enemies, and it was always very annoying how even the normal artillery ended up going further than the tanks, because the tanks were just slow as hell, thats the main motive behind this idea

  • slowdown

    Improin - - Suggestions / Criticism

    Post

    Quote from Carking the 6th: “Quote from Improin: “Quote from Carking the 6th: “Why is this in the English server? ” sorry, did not realize it for a moment, I already translated it, hope you find it convincing ” There is no need! Simply report it and ask them to move it your language server! Unless that language is not included? ” thanks for worring, truth to be told I just didnt realize for a moment I was writting on the english server, its ok thought, anyways, could you give me your opinion reg…

  • slowdown

    Improin - - Suggestions / Criticism

    Post

    Quote from Carking the 6th: “Why is this in the English server? ” sorry, did not realize it for a moment, I already translated it, hope you find it convincing

  • slowdown

    Improin - - Suggestions / Criticism

    Post

    my idea is pretty simple, I want to propose an option to units, the option to slowdown themselves, let me give some reasons for which this could be ussefull, lets say you have some plane-carriers at lv3(67km/h) and around it you have some submarines as escorts, also lv3(71km/h) the speed difference might not be that huge but as time goes on the result will be that your plain-carriers will be un-protected and vulnerable, you might say that the solution is to be more active, but what happens if yo…

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    Improin - - Questions and Answers

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    Improin - - Questions and Answers

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  • units withought a flag

    Improin - - Suggestions / Criticism

    Post

    well, my suggestion is pretty simple. before explaining why am I saying this idea I will start by giving a practical think that already happens in game did you know that if you have "moving rights" on another countrys territory(withought sharing the map), you can put a ton of units with the ability "silent" in his country withought him noticing?, unless he has a unit with the exploration ability at the same lv or higher than yours even so, I think this is word breaking, you can literally make yo…

  • Ai Declares War

    Improin - - Suggestions / Criticism

    Post

    Quote from Z. Sakki: “Common sense should tell you to leave out only non-urban provinces. If that results in a gap at least the AI would then be funnelled. ” first of all, if we are specking about common sense, then I don't think I have said anything outrageous , because what we where spoking about; that not having direct provinces with IA "hypothetically"(hipótesis made by S. Schemidt, all references reserved to him)could highly reduce the probability of it becoming hostile; the key point hear …

  • Ai Declares War

    Improin - - Suggestions / Criticism

    Post

    well, du, if this is what you meant from the start then I must apology, even so I still thing the +90%(you wrote 90+%, but whatever) it is not a good number, it has happened to me many times that me being in Europe or Africa, some country of the USA declared war, therefore I disapprove on this method that supposedly reduces AI hostility rate. Second part, you are basically telling us to not finish up our own enemies, lets say that they have a city in the border with another AI country, what do w…

  • deeper coordination

    Improin - - Suggestions / Criticism

    Post

    I thing we have got quite far away from the original porpoise...

  • Ai Declares War

    Improin - - Suggestions / Criticism

    Post

    Quote from S Schmidt: “Actually there is already a way to deal with potentially hostile AI nations. It is actually very simple to do also. DO NOT share a border with a potential hostile AI nation. How to do this is less easy. If I am a war with a country I check my relationship with neighbor that I could share a border with, if I plan on invading this nation I do not worry, if I am not planning on invading the neighbor I will kill all enemy units in the bordering province (usually by Air) and th…

  • deeper coordination

    Improin - - Suggestions / Criticism

    Post

    lets imagine an airplane that is very fast and that can attack the foot troops and go out of range before the 15min patrol occurs, that is basically the problem

  • deeper coordination

    Improin - - Suggestions / Criticism

    Post

    it is quite difficult to explain so I will instead give examples. Example 1) a submarine protecting/controlling a passage, and you want to see if there is another countries submarines passing by so you put in the same place a naval bomber to patrol, this would be the same example, you could think there is no issue about it , but what is peculiar is that no matter how much anybody tries to make the naval bomber patrol exactly in the same place as the submarine, it is impossible Example 2) lets sa…

  • the best option are the rockets, they can't be stopped and they have more range than most of the airplanes, except the strategic bomber, if you trow 1 to the airbase of your enemy, and you destroy it below level 1, then the enemy airplanes will: 1)move to another nearer province with airport 2)move to the province were their airport was located(in case there is no near standing airport) in both cases it will be fk 30min, it doesn't matter were it lands wen that happens you have 2 options trow mo…

  • The Industry/Workforce

    Improin - - Questions and Answers

    Post

    sorry, I checked the data, I wrought 75% while I meant 25% my deepest apology