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  • Even then heavies are easily destroyed by arty without getting even close to arty. You can argue that heavies should be arty escorts, but they are way too expensive to be even considered anywhere near "efficient"

  • Quote from Sewur: “Quote from Afrikakorps: “You should be able to attack forward with your meds vs enemy units and due to the roundness of the meds attack stats, it should be able to counter most things you throw at them so they're strong escorts with arty, you'd also want speed so that your arty moves faster to the front since they're a bit slow. While 200 mp may seem insignificant, it can mean an extra 2units for every 10 units in the early game which can be a game changer. For tds the counter…

  • You should be able to attack forward with your meds vs enemy units and due to the roundness of the meds attack stats, it should be able to counter most things you throw at them so they're strong escorts with arty, you'd also want speed so that your arty moves faster to the front since they're a bit slow. While 200 mp may seem insignificant, it can mean an extra 2units for every 10 units in the early game which can be a game changer. For tds the counter vs infantry are acs so put like 5 acs and 5…

  • Heavy tanks in commie cost around 1445 manpower even at level 1, and at max level 2295 manpower, which is still quite a bit even at late game. Compare this to meds (in commie) which cost 1.19k mp at level one and 1.955k mp at max level and tds which cost 1.02k mp and 1.785 mp at max level. Do some math and you'll see that meds out damage heavies in nearly every single category except heavy armour with decently close matching health and being nearly 40% fasyer while tds does not outpace the ht mu…

  • Quote from Sewur: “Isn't Commitern HT good for their playstyle though? Meaning HT pushing front, eating tons of damage and protecting artillery from all the threats. Since they are quite cheap and have a lot of health in the doctrine i think they are great front line for tons of artillery in the back line. And you dont need much of them in a single stack so you can cover relatively long front. Paired with some aa which match their slowness they can buy quite some time for artillery to do the wor…

  • Blueprints are way too overpriced, so i just hoard up the gold or spend a little bit on desperate occasions.

  • Is he cheating?

    Afrikakorps - - Questions and Answers

    Post

    I don't think it qualify as cheating, since players can either refuse or ignore it completely and instead relies on the gullibility and greed of players for it to work, which falls under the category of "diplomacy". Personally i think the game can add a confirmation feature on trades which would makes trades clearer, but no, trade shouldn't be restricted further.

  • I think it's mainly the fear of starting a game with 99 different players who could potentially attack you which often makes many newish players join coalition so that they can be safe against that more aggressive type of players, which, tbh, is rarely the case. So no, i do not think there's a more complex explanation about human psychology and behaviors/etc about this

  • I would say acs and tds are better since the acs gives you as much health and defences vs infantry/air as mechs would have whilst giving you the scouting bonuses the acs have

  • I have rarely recieved over 50k casualties, though that's mainly because my games don't last as long nor i do much massive events such as operation supremacy