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I always thought a time based gold system would be better - the first use in given time is cheap, the 2nd time is 2X as much, 3rd time is 3X as much, etc. If you don't use gold for the cool off time, it resets back to the baseline, but if you use it during cool off, it resets cool off time again. This still allows for money for the game, and might actually generate more in heat of the battle, but also limits the complete overwhelming of a game with 70+ light tanks on day 3 (which I have seen).