Militia = Newer players overbuild barracks all over the place. This causes a huge demand for food and goods. Later in the game if you expand at all, you have to turn most if not all barracks off and goods are used to maintain the growing population. A level 1 light tank that attacks a level 1 militia on a forest/hill province wins, even though the militia has a 75% province buff. Militia NEVER increase their speed (no matter the level) of 15 kph which is only 3 better than a slow railgun. In a proper stack with mixed units, militia's ONLY value is they add some HP. They have very poor anti-air ability and melt to bombers. Players that research/level militia are wasting time and resources that are better spent researching much more effective units. Solution = Don't buff this unit, just remove it from the game and make infantry a tad easier/faster to build (with less resources to maintain as well). No good/great player uses militia, they just don't.
ROW access = Players abuse this mechanic in two ways. First, many request ROW access from all inactive/NPC countries and then use that to quickly/easily take their cities OR to sneak attack an active player that borders the AI. Some players also abuse ROW to backstab "allies" by moving units in quickly into unguarded provinces. Solution = AI can only offer peace, never ROW. Also, add a diplomatic option that is a real NAP (non-aggression pact) and has a 24 hour (or longer) unbreakable timer (like the peace period) and has to be renewed by both parties. It cannot be cancelled unless both parties agree. This would add better gameplay to people that dont trust their neighbor (and feel ROW gives away too much). Allies that go inactive have a higher risk of being attacked...as they should.
ROW access = Players abuse this mechanic in two ways. First, many request ROW access from all inactive/NPC countries and then use that to quickly/easily take their cities OR to sneak attack an active player that borders the AI. Some players also abuse ROW to backstab "allies" by moving units in quickly into unguarded provinces. Solution = AI can only offer peace, never ROW. Also, add a diplomatic option that is a real NAP (non-aggression pact) and has a 24 hour (or longer) unbreakable timer (like the peace period) and has to be renewed by both parties. It cannot be cancelled unless both parties agree. This would add better gameplay to people that dont trust their neighbor (and feel ROW gives away too much). Allies that go inactive have a higher risk of being attacked...as they should.
The post was edited 1 time, last by BeerBelly ().