Hello all,
Something I have always wondered about Call of War is this, why do only the tanks come in various 'sizes'. As I think most players can confirm the Light tank, Medium tank and Heavy tank are all completely different units that all serve their own purpose. My question/suggestion is this, why only give the tanks different sizes?
I think there are more units that could have a light/heavy option.
For exmample:
Infantry
Anti tank
Great unit against Light Tanks in cities, useless against medium or heavy armor in open terain. I would welcome a heavy anti-tank gun that would perhaps be slower but would also have 15 HP and a bit more firepower on the defense. Of course it would be more expensive. On top of this, being coupled with normal anti-tank guns the damage spread would work in their favor. It would give an option to defend against armor for countries that do not have metal or oil to spare for tank destroyers.
Anti-air
Same story as the anti tank gun really. There are only 2 units in the entire game on land that counter airplanes. The anti-air and SP anti-air. A heavy anti-air unit again, would have less speed (so perhaps would not be brought to accompany an army on the move) but it could definately have more firepower. Again giving an option for players without a lot of oil. Besides, SP artillery are not that great in cities with their 50% power reduction.
Artillery
What?! More powerful artillery? Who would want that?! Well, what if this heavy artillery would do around the same damage to troops but do more damage to especially buildings and be slower? Heavy artillery was often used to fire at fortified positions. I would welcome this option because fortifications, built in a core province add up to a 54% damage reduction on the first level. With 10 units in the fort that means forts are somewhat troublesome early to mid game. To then become useless when the level 4 rocket comes into play that just ignores fortifications completely. This unit being around could also make fortifications cheaper since they would have more counters, would make managing morale less of a chore.
Armor
SP artillery
Same as the heavy artillery, more damage to buildings and less speed. Why? Well because I think a unit doing more ranged damage than an SP artillery against units, with possibly a 50% open field bonsus would just be to much.
Air
Honestly I think the strategic bomber is already a heavy version of the tactical bomber. It destroys buildings instead of units.
Interceptor
Perhaps a heavy fighter could be a unit that does more damage on the defense to aircraft. This could make the current lighter interceptors more powerfull on the attack . Might also stop the airplane defense exploit that some players tend to use.
Naval
Cruiser
As it is now, it is said that the cruiser is a mix between a battleship and destroyer and it can take both roles to a certain point within a navy. It honestly can't. Destroyers can be used quite effectively to destroy submarines at range, a cruiser struggles with subs even on higher levels. A level 6 cruiser does as much damage to a submarine as a level 1 destroyer does for crying out loud. As far as what a battleship does to ground units a cruiser does 3.5 damage to both infantry and armor at level 6. Between what a battleship does on level 2 and 3.
So as far as being able to switch roles between being a destroyer and a battleship it does what those ships do very badly. Very, very badly. I mean lets face it, cruisers are just floating anti-air. They do however do good damage against ships at range, as a battleship does. But it still only does halve the damage a battleship does. So out of the 3 things a destroyer and battleship do, (1 destroy subs, 2 damage land units, 3 damage ships) the cruiser really only does 0.5 and then its own thing in anti-air.
Solution? Take the cruiser appart and introduce a light cruiser and a heavy cruiser. The light cruiser being more destroyer like and the heavy cruiser being more battleship like but not as good as either. Both could do somewhat good against air units. Perhaps drop a point on all levels? I mean really, how usefull are naval bombers right now against someone's ships? Not at all right.
What do you all think?
Kind regards,
Edepedable
Something I have always wondered about Call of War is this, why do only the tanks come in various 'sizes'. As I think most players can confirm the Light tank, Medium tank and Heavy tank are all completely different units that all serve their own purpose. My question/suggestion is this, why only give the tanks different sizes?
I think there are more units that could have a light/heavy option.
For exmample:
Infantry
Anti tank
Great unit against Light Tanks in cities, useless against medium or heavy armor in open terain. I would welcome a heavy anti-tank gun that would perhaps be slower but would also have 15 HP and a bit more firepower on the defense. Of course it would be more expensive. On top of this, being coupled with normal anti-tank guns the damage spread would work in their favor. It would give an option to defend against armor for countries that do not have metal or oil to spare for tank destroyers.
Anti-air
Same story as the anti tank gun really. There are only 2 units in the entire game on land that counter airplanes. The anti-air and SP anti-air. A heavy anti-air unit again, would have less speed (so perhaps would not be brought to accompany an army on the move) but it could definately have more firepower. Again giving an option for players without a lot of oil. Besides, SP artillery are not that great in cities with their 50% power reduction.
Artillery
What?! More powerful artillery? Who would want that?! Well, what if this heavy artillery would do around the same damage to troops but do more damage to especially buildings and be slower? Heavy artillery was often used to fire at fortified positions. I would welcome this option because fortifications, built in a core province add up to a 54% damage reduction on the first level. With 10 units in the fort that means forts are somewhat troublesome early to mid game. To then become useless when the level 4 rocket comes into play that just ignores fortifications completely. This unit being around could also make fortifications cheaper since they would have more counters, would make managing morale less of a chore.
Armor
SP artillery
Same as the heavy artillery, more damage to buildings and less speed. Why? Well because I think a unit doing more ranged damage than an SP artillery against units, with possibly a 50% open field bonsus would just be to much.
Air
Honestly I think the strategic bomber is already a heavy version of the tactical bomber. It destroys buildings instead of units.
Interceptor
Perhaps a heavy fighter could be a unit that does more damage on the defense to aircraft. This could make the current lighter interceptors more powerfull on the attack . Might also stop the airplane defense exploit that some players tend to use.
Naval
Cruiser
As it is now, it is said that the cruiser is a mix between a battleship and destroyer and it can take both roles to a certain point within a navy. It honestly can't. Destroyers can be used quite effectively to destroy submarines at range, a cruiser struggles with subs even on higher levels. A level 6 cruiser does as much damage to a submarine as a level 1 destroyer does for crying out loud. As far as what a battleship does to ground units a cruiser does 3.5 damage to both infantry and armor at level 6. Between what a battleship does on level 2 and 3.
So as far as being able to switch roles between being a destroyer and a battleship it does what those ships do very badly. Very, very badly. I mean lets face it, cruisers are just floating anti-air. They do however do good damage against ships at range, as a battleship does. But it still only does halve the damage a battleship does. So out of the 3 things a destroyer and battleship do, (1 destroy subs, 2 damage land units, 3 damage ships) the cruiser really only does 0.5 and then its own thing in anti-air.
Solution? Take the cruiser appart and introduce a light cruiser and a heavy cruiser. The light cruiser being more destroyer like and the heavy cruiser being more battleship like but not as good as either. Both could do somewhat good against air units. Perhaps drop a point on all levels? I mean really, how usefull are naval bombers right now against someone's ships? Not at all right.
What do you all think?
Kind regards,
Edepedable
The post was edited 4 times, last by Edepedable ().