If you have questions concerning the TTL Official Rulebook please post them here.
"Flesh grows weak. Steel becomes brittle. But the will is indomitable." - the RIDDLE OF STEEL
This site uses cookies. By continuing to browse this site, you are agreeing to our Cookie Policy.
Lord wrote:
Point 1 - Probably because English is not my first language, I am struggling to understand this bit:
Each team is allowed only 2 gold check requests during any match. If a gold check is confirmed, then the team keeps that gold check. If the team’s gold check is not confirmed, then the team will lose that gold check.
Can you please explain in other words what does it actually mean?
Lord wrote:
Point 2 - I am not sure if the formula is reflecting this, what you actually want to receive... (even after correction of brackets).
VP : (Team’s Total Awards – Total Penalties) x Total VP = Score
Imagine that:
1) team scored 100 points - they have been awarded 20 points and deducted 25 for penalties = their score will be -500 (minus five hundred)
2) the other team which scored 50 points and has been awarded 10 and decucted 5 points = their score will be 250 (plus two hundred and fifty)
In other words: in case of a negative multiplier the higher team's score goes against them. Was that your intention?
Lord wrote:
Point 3 - system of awarding extra points is unfair / not precise in my opinion and may lead to unnecessary arguments in the future - therefore please sort it now before it becomes an issue.
Imagine that I have declared a war on everyone except my team mates and sent few units to capture empty AI provinces and silly "kamikadze" attacks on other humans - just for a sake of having a war with them. I will get +5 multiplier and no penalty points.
Someone else who is genuinely fighting against 2-3 human opponents, will have no possibility to get any other wars at their borders - they will get less bonus points and some penalties.
Did you consider that kind of scenarios? Please re-think these extra points generators / deductors and either make these less "score impacting" or precise what is considered as "a war" in the context of extra points.
rules wrote:
SUSTAINMENT:
Only sustained combat operations against an enemy will be rewarded. For example, firing
artillery over your border at your neighbor’s militia once a week will NOT be counted. Attacks
must be continuous with the intent to take territory and defeat your enemy.
Lord wrote:
Point 1 - Probably because English is not my first language, I am struggling to understand this bit:
Each team is allowed only 2 gold check requests during any match. If a gold check is confirmed, then the team keeps that gold check. If the team’s gold check is not confirmed, then the team will lose that gold check.
Can you please explain in other words what does it actually mean?
Lord wrote:
Point 2 - I am not sure if the formula is reflecting this, what you actually want to receive... (even after correction of brackets).
VP : (Team’s Total Awards – Total Penalties) x Total VP = Score
Imagine that:
1) team scored 100 points - they have been awarded 20 points and deducted 25 for penalties = their score will be -500 (minus five hundred)
2) the other team which scored 50 points and has been awarded 10 and decucted 5 points = their score will be 250 (plus two hundred and fifty)
In other words: in case of a negative multiplier the higher team's score goes against them. Was that your intention?
Lord wrote:
Point 3 - system of awarding extra points is unfair / not precise in my opinion and may lead to unnecessary arguments in the future - therefore please sort it now before it becomes an issue.
Imagine that I have declared a war on everyone except my team mates and sent few units to capture empty AI provinces and silly "kamikadze" attacks on other humans - just for a sake of having a war with them. I will get +5 multiplier and no penalty points.
Someone else who is genuinely fighting against 2-3 human opponents, will have no possibility to get any other wars at their borders - they will get less bonus points and some penalties.
Lord wrote:
Did you consider that kind of scenarios? Please re-think these extra points generators / deductors and either make these less "score impacting" or precise what is considered as "a war" in the context of extra points.
Lord wrote:
I believe that there are many scenarios, which you think are "rare" / unlikely to happen, but actually are more probable than you think. Especially when there are 2 strong opponents facing a long war between them or when some players in particular team become inactive, while the frontline is far away.
Lord wrote:
And just being a devil's advocate - it may lead to arguments if certain action was "an intent to take territory and defeat your enemy" or not...
Lord wrote:
Just bear these in mind - if you don't predict these upfront they may become a heavy burden later on - obviously everything will depend on the situation on the map. There may be absolutely no issues whatsoever - but as they say: "better to be safe than sorry".
Alydar wrote:
if a player is in a heated battle with another player or two, does he receive a penalty for not attack the neighbor AI?
LoI10522 wrote:
Can we attack a team that withdrew from a tournament or we should wait until they become bots?
LoI10522 wrote:
Will we receive multipliers for taking the last provinces and the capitals of those players?