Attention, generals!
Today’s update brings new WebGL shaders to Call of War. The new shaders replace the current ones which will improve map performance and alter the look of our maps slightly. We tried to incorporate some of the feedback our Canvas veterans provided, who used to play with the removed Canvas graphics mode until the very end.
New gradient effects were added, contrasts were tweaked and distance fog effects and new ways to render coastal waves were implemented. We also adjusted the color balance in the moral view mode to make it less bright, and the color saturation when zooming in on the map was reduced across all view modes. In the low graphics mode, the alternative to the removed Canvas graphics mode, the color saturation was reduced in general.
Apart from the mentioned changes, we also resolved various bugs in the game. For a complete overview, please see the list below:
General:
- New WebGL shaders were implemented and replace currently used shaders to improve map performance and user experience.
- Land masses stand out more now, as a new gradient effect is displayed from the inner land mass towards the coast. This change also makes the map appear a little less bright.
- According to player feedback, the contrast of non-core province stripes has been reduced in all available view modes.
- Coastal waves are rendered in a new way.
- A slight distance fog effect was added that is displayed when you zoom out on a map.
- The color balance in the morale view mode was adjusted by decreasing the color saturation to make it less bright.
- The color saturation when zooming in closely on a map was reduced in all view modes, according to player feedback.
- The color saturation in the low graphics mode was reduced in general.
- The intensity of the red pulsating stripes for revolting provinces was reduced in the mid and high graphics mode.
- Land masses stand out more now, as a new gradient effect is displayed from the inner land mass towards the coast. This change also makes the map appear a little less bright.
- The Damage Building button used to be displayed for Capital provinces on mobile devices, even when no building was built in the province. This was changed now. The button is only available in case there are buildings in a province (including Capitals).
- An issue was resolved that could prevent players from deactivating Rally points once set.
- A bug on mobile devices was fixed that could cause the “treasure found” icon to overlap with the “supply drop” icon. If both icons are displayed, they are shown below each other.
- A bug was fixed that caused an error message to be displayed when the page was refreshed while the Support Request Form was open.
- An issue was resolved that could prevent positioning of units to be displayed. Positioning dots are now always displayed for all units to make micromanaging armies on the map more consistent.
- A bug was fixed that caused submarines to be displayed on top of other certain units. Submarines are now always displayed at the bottom in case several units are displayed at the same location.
- An issue was resolved that could cause some sections of a unit's movement line to turn invisible unless it was hovered over/highlighted. The complete movement line of units is now visible again.
- An issue on the Europe - Clash of Nations 22 Player map was resolved, that allowed players to build harbors at the great lakes in Detroit and Toronto, although the lakes have no connection to the ocean. The option to build harbors in those provinces and the sea connection from these cities to the lakes were removed.
- This change affects newly created game rounds only. Existing game rounds are not affected by this change.
- This change affects newly created game rounds only. Existing game rounds are not affected by this change.
- Several bugs on various maps have been fixed, including spelling mistakes, incorrect flags and road connections.
- Some Classic Gamerounds that were not ended with the previous release due to an issue, have been ended now.
Your Bytro Team