Encirclements were a big part of ww2 and in any war in general. It is actually quite surprisng that "encirclemets" have no value here. I think they should be applied. This brings a hell lot of realism into the game and I know some people will disagree with excessive realism, afterall its just a game. I'm not in the favour of excessive realism, but this will be an amazing addition and a huge update if implemented properly.
CONCEPT:-
The concept is simple, any encircled army will lose some part of its health at a constant rate, as long as it is surrounded by all sides. An army needs supplies to run. Logistics are the backbone of warfare. An encircled army can surely run on its own for a certain time before supplies run out, then the health of unit will degrade. Only possible chance for the unit to stop losing health will be to attempt a breakout.
Going in details,I'll say every army will have its "Supply time(ST)" . This means the time till which a unit even if encircled doesn't lose it health for a fixed time and even regain 1/7th of its total health ( like usual).
Smaller stacks will have greater ST and larger stacks will have smaller ST, maybe a mechanism can be added to extend the ST of any army.
WHY IT SHOULD BE ADDED:-
A lot of player stack an army of 30 units in early game in 1 single province which is very irritating to deal with, how can such a massive encircled reagin its health, this is simply against logic and very unhistorical.
This will be a very interesting concept, might even attract players. Players won't be able to use this illogical "tactic" any long. This is will make the game more fun as well. Players will come up with new plans which will be a thing to look out for.
Please submit your views onto this topic and let me know if you agree or not, thanks!
CONCEPT:-
The concept is simple, any encircled army will lose some part of its health at a constant rate, as long as it is surrounded by all sides. An army needs supplies to run. Logistics are the backbone of warfare. An encircled army can surely run on its own for a certain time before supplies run out, then the health of unit will degrade. Only possible chance for the unit to stop losing health will be to attempt a breakout.
Going in details,I'll say every army will have its "Supply time(ST)" . This means the time till which a unit even if encircled doesn't lose it health for a fixed time and even regain 1/7th of its total health ( like usual).
Smaller stacks will have greater ST and larger stacks will have smaller ST, maybe a mechanism can be added to extend the ST of any army.
WHY IT SHOULD BE ADDED:-
A lot of player stack an army of 30 units in early game in 1 single province which is very irritating to deal with, how can such a massive encircled reagin its health, this is simply against logic and very unhistorical.
This will be a very interesting concept, might even attract players. Players won't be able to use this illogical "tactic" any long. This is will make the game more fun as well. Players will come up with new plans which will be a thing to look out for.
Please submit your views onto this topic and let me know if you agree or not, thanks!
TMC