K.Rokossovski wrote:
That is an awful way to treat units who fought hard for you
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K.Rokossovski wrote:
That is an awful way to treat units who fought hard for you
DxC wrote:
I agreeK.Rokossovski wrote:
That is an awful way to treat units who fought hard for you
And you can always find some use for them. They can be on watch duty while they recover, or extra meat for baiting enemy artillery, or garrison strength, or whatever.
Carking the 6th wrote:
You can also suicide them into the enemy AI so you don’t mess up your K/D ratio. You can even bag a few provinces while you’re at it!
z00mz00m wrote:
Other times, the depleted unit takes down your overall % health, making the entire stack less effective
6thDragon wrote:
Technically you have a separate KD against AI. I try not to obsess about KD rates, but I do make it a point of pride not to lose units to AI.Carking the 6th wrote:
You can also suicide them into the enemy AI so you don’t mess up your K/D ratio. You can even bag a few provinces while you’re at it!
Carking the 6th wrote:
I know that, it’s just that people usually ignore the AI K/D, which is easy to increase. It’s good to keep a decent K/D because you can use this in games to show how experienced you are, gaining some leverage.6thDragon wrote:
Technically you have a separate KD against AI. I try not to obsess about KD rates, but I do make it a point of pride not to lose units to AI.Carking the 6th wrote:
You can also suicide them into the enemy AI so you don’t mess up your K/D ratio. You can even bag a few provinces while you’re at it!
Why care about your henchmen when you can sacrifice them for more food?
_Pyth0n_ wrote:
Speaking of rocket fighters, how should they be used, if at all they are useful?
The post was edited 1 time, last by 6thDragon ().
K.Rokossovski wrote:
upkeep is like 5-10% of your income for your ENTIRE army.
SamPGS_17 wrote:
I’m sure there’s something in the art of war about this… pretending when you’re weak when you’re strong, or strong when you’re weak?
Carking the 6th wrote:
Not the best when you could be left out of a good coalition or attacked because someone thinks you’re weaker. Having that respect from the start makes you a feared player from the start by many.SamPGS_17 wrote:
I’m sure there’s something in the art of war about this… pretending when you’re weak when you’re strong, or strong when you’re weak?
6thDragon wrote:
I've never used nukes so I'll leave others to offer advice on that._Pyth0n_ wrote:
Speaking of rocket fighters, how should they be used, if at all they are useful?
I have used rocket fighters, but not extensively, and I have very mixed feelings. They are available late, on day six and lvl 2 isn't available until day 14, but it takes 1 day and 10 hours to finish the research. I've rarely had games go that long.
The rocket fighter is incredible to achieving air superiority, but it's low range is a limiting factor.
The way I use interceptors, I use them for three purposes:
1. Air superiority (kill enemy bombers so your ground troops don't have to worry about them and kill enemy interceptors to keep your own bombers safe)
2. Armed reconnaissance.
3. Group with your bombers to spread the damage they take when patrolling over ground troops to save the wear on your more expensive bombers.
Rocket fighters are virtually worthless at the last two. Their range is limiting on the air superiority objective because the range means you will need to constantly stall advances so you can build new air strips to keep patrols over your advancing ground troops.
SamPGS_17 wrote:
At the start, ‘good’ coalitions arent good, they just have active players in them (who may become inactive or lose land in future). It’s far better imo not to commit early.
plus, if you’re overlooked as ‘weak’, or better yet attacked by a medium strength/skill player, you can beat them easily if it looks like you’re weak. Then once you beat them you can pretend you’re stronger than you are, intimidating opponents.