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Thanks for pointing the low graphic mode @freezy - it unfortunately is... the full graphics is so resource hungry that it makes the game on bigger maps so slow that it's unplayable on old-ish computers. I just tested it on my better machine - these items, which I highlighted look much better. Although I don't like a shock therapy you have funded us, but after a bit of thinking I understand the rationale behind it. The new version is live for some time, but dinosaurs like me have never played it …
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#RestoreCANVAS
Post#RestoreCANVAS Do siura !!!
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@freezy if it was just different, I suspect not many players would complaint. However - I am not being funny mate - it is just rubbish. To give you a scale of the problem - it took me less time to make these 9 screenshots below than to write this post - so it is a very frequent problem, which has been generated by removing Canvass. Maps in the new graphics are unreadable at all - you cannot judge your own / ally / enemy troops at glance - you need to spend good few minutes zooming in and out on …
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Thanks for taking time to respond to the above. I believe that there are many scenarios, which you think are "rare" / unlikely to happen, but actually are more probable than you think. Especially when there are 2 strong opponents facing a long war between them or when some players in particular team become inactive, while the frontline is far away. And just being a devil's advocate - it may lead to arguments if certain action was "an intent to take territory and defeat your enemy" or not... Just…
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Few points from me... Point 1 - Probably because English is not my first language, I am struggling to understand this bit: Each team is allowed only 2 gold check requests during any match. If a gold check is confirmed, then the team keeps that gold check. If the team’s gold check is not confirmed, then the team will lose that gold check. Can you please explain in other words what does it actually mean? Point 2 - I am not sure if the formula is reflecting this, what you actually want to receive..…
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Rockets Production
PostHi there, Not sure if it is a known issue or something relatively new, but I have just found out yesterday and cannot see any related posts after the quick scan of the forum, so I would like to bring it to the attention of @freezy and also colleagues from Support Communities... There is a bug in the game, which allow players with High Command to produce lv 2 Rockets in provinces with Lv 1 Airbases. The only thing they need to do is to line up as many rockets as it's possible in the building queu…
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I disagree with the above... I think that an organiser has seriously underestimated the role teams will play in this competition and I hope it won't lead to another "rules roller-coaster" like in other tournaments / heart-breaking dramas a'la mexican soap operas / spreading conspiracy theories and so on... I know most of the players who are taking a part in this event - I had a pleasure to play with or against them in the past. There are 20-25 really decent and experienced warriors here. I don't…