Even if it does have any advantages it's the worst of all four doctrines
Doctrines
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For me allies is the worst doctrine.
And The player who i fear the most like the comintern over the other doctrines.
I think the problem is that ppl usually instead of adapting their playstile to the doctrine, they try to adapt their doctrine to their playstile.
Some ppl say allies is the worst, other comintern, other says is pan-asia. But overall when a doctrine is used how is suposed to be, all of them are monsters in their own way."Si crees que esto tendrá un final feliz, es que no has estado prestando atención" -
Tribunate wrote:
I really wish we had 1v1 I'd like to challenge a lot of these nay-sayers on saying that a doctrine is bad and "teach" them how to play it
"In CoW, don't stamp on things before looking. Rakes are everywhere!"
"Don't underestimate noobs; if they don't know what they're doing, how can you?"
Hornetkeeper -
BrutusTrump wrote:
No, Karl tells the truth sometimes.
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whowh wrote:
BrutusTrump wrote:
No, Karl tells the truth sometimes.
"In my humble opinion, on the subject matter, topic and content discussed beforehand; I would like to humbly propose, convey my idea on the subject and remark; this, with the help of the afforementioned post" - Karl von Krass
"The Golden Spire is looking for members, Anyone with good sense of game mechanics and a discord account can apply"
Secretary of Nova0213 -
Meh. You know the difference between good and bad. Therefore you are a bad politician.
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The Pan Asian Doctrine is the best if it is in the hands of a good player. All of the pros can only be exploited if you know what you’re doing. The speed, terrain boost, and view range boost are overpowering in the hands of a good player. I feel like the Allies doctrine is more of a neutral doctrine. The pros and cons are somewhat smaller. The research, upgrade, and production boosts help a little, yes. The speed reduction isn’t as devastating as the other doctrine’s cons are. The Axis Doctrine is overpowering at first, but will lose in the long game. The Axis have to gain territory quickly, or they’re going to lose. Comintern is the opposite of Axis. It loses in the short term, but wins in the long run. It can produce more units, which ultimately leads to victory.WHOS GONNA CARRY THE BOATS?
WHOS GONNA CARRY THE LOGS?
THEY DON'T KNOW YOU SON!
- David Goggins -
The key thing about allies that makes it a pro is the bomber bonus and the cheaper research.
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Bombers are not good against good very active players, interceptors are the only solution in a lot of cases, also anti air are very hard counter against planes. Making bombers very situational but not good to destroy larger stacks of units.
[list][/list]Research is not that good either, remember, more lvl of a unit, slower it will produce, for this reason theres intances were i do not research anything.
Also reduced production times are not that good once you can spam a lot of production building.
Dont get me wrong, allies are not bad but i feel they lack something."Si crees que esto tendrá un final feliz, es que no has estado prestando atención" -
this is going to sound generic but I would say it. really doesn't matter what doctrine you choose your diplomacy skill and economic skill. matter much more than any doctrine. I would say good player is player that can play on all doctrines and still dominate maps just my 2 cents.
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Best doctrine is pan asia, followed by axis then allies and comintern as the worst. The advantage you get from pan asia vs human opponents is huge and you can hardly counter it.
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Ivan Bukovec wrote:
Best doctrine is pan asia, followed by axis then allies and comintern as the worst. The advantage you get from pan asia vs human opponents is huge and you can hardly counter it.
"In CoW, don't stamp on things before looking. Rakes are everywhere!"
"Don't underestimate noobs; if they don't know what they're doing, how can you?"
Hornetkeeper -
whowh wrote:
Meh. You know the difference between good and bad. Therefore you are a bad politician.
To me, Pan Asian is best doctrine. It gives speed advantage, so if used wisely, the opposition becomes garbage. Interceptors and bombers have longer range, use it to your advantage by launching them from as far away as possible. Arty also has longer range, stay out of range of other doctrines' arty and fire, without sustaining damage. Use speed to outrun others, and go through a joyride through enemy territory, with commandos or mot.in, which will force them to pull back some troops from the frontline to recapture territory. Really, just use your brain, and Pan is the best.If you say there are no limits in the world, why do you say to keep trying until you get something right? There is no limit of wrong answers, you're wasting your life away for a goal you can never reach.
-Alexandera Nevsky -
Alexandera Nevsky wrote:
@Karl von Krass
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vietcong2005 wrote:
Last Warrior wrote:
vietcong2005 wrote:
I was ahead of him in levels. Comintern doctrine is just straight up terrible. In late game when you have a large economy it won't matter if troops are more expensive. You will have the capability to produce them. The Comintern doctrine is only good in mid game. In late game and early game it's terrible.
The clue is: other doctrin mostly kill comintern before it can dominate.
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The key with comintern is not upgrade your units but your production building, and just keep spaming troops.
Also just go for artillery and unit for protect this artillery(rckts, basic,RRG)."Si crees que esto tendrá un final feliz, es que no has estado prestando atención" -
Commitern shoukd go for r arty with an td shield. And added aa, since air is weak.
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Hemzed The Sultan wrote:
this is going to sound generic but I would say it. really doesn't matter what doctrine you choose your diplomacy skill and economic skill. matter much more than any doctrine. I would say good player is player that can play on all doctrines and still dominate maps just my 2 cents.
"Es gibt keine verzweifelten Lagen, es gibt nur verzweifelte Menschen" - There are no desperate situations, there are only desperate people.
General Heinz Guderian (Schneller Heinz)
Kenny says - You've got to know when to hold 'em, Know when to fold 'em, Know when to walk away And know when to run
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